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- on mouseDown
- global counter1
- set the visible of sprite 21 to 0
- updateStage()
- set the visible of sprite 21 to 1
- repeat with n = 25 to 35
- set the memberNum of sprite n to 36
- end repeat
- set counter1 to 0
- put 0 into field "counter1"
- repeat with n = 37 to 39
- set the memberNum of sprite n to 49
- end repeat
- go("singlestep")
- end
-